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Complete Rules

Basic Game Setup

Like a lot of card games, players gather around a central Draw Pile and discard pile (called The Pantry). Something like this:

Each player works to collect and complete Meal Cards to earn coins. You may play a Meal Card from your hand into the space in front of you, and immediately start assembling the required Dish Cards to complete the Meal.

Watch out!

Other players are out to spoil you, and they can play Action cards onto any meal in progress.

Getting Started

Make Meals

Match meal cards with Dish cards
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Spoil Others' Meals

Play Action cards to get in the way
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Be the Best!

Cook your way to the most coins

Place the entire deck in the middle of the table (take out the rules cards first). After deciding who goes first (we like letting the youngest or the oldest go first), that player starts the game.

The winner is the player that can earn the most coin by the end of the game. See: Winning for complete details.

Taking a Turn

Each turn follows three basic phases. For quick reference, keep the How to Play/Pitmaster Turn card out on the table. On each turn:

Phase One: Draw

At the start of your turn, draw up to 7 cards into your hand. If The Pantry pile is available, you may also draw from it.

Be smart!

Draw your cards from the Draw Pile or Pantry Pile one-at-a-time. You never know if you'll pull a card that will suddenly change your luck. Good pitmasters are versatile!

Always start your turn with 7 cards.

If you don't like your 7 cards, you may discard your entire hand, into The Pantry, face up, and draw 7 new cards, ending your turn immediately.

Phase Two: Play

During your turn, you can play any number of cards. You can play Meal cards in the space in front of you, Dish cards under the Meal, and Action cards to add coins to your own Meals or to sabotage the Meals of others.

On the table, you may only be working on 3 active Meals at one time. If you complete or drop a Meal, you may start on a new Meal in the empty slot.

Your goal is to complete Meals worth the most coin. See: The Anatomy of a Meal for more information.

Phase 3: Recyle

Place any unwanted cards back into The Pantry, face-up, next to the Draw Pile. Any player can draw from this pile, so stack carefully! The more cards you discard, the more cards you'll be able to draw at the start of your next turn.

When you're done with your turn, tell the next player so they can start their turn.

Anatomy of a Meal

Let's take a look at a finished Meal card, complete with multiple Action cards, good and bad, attached:

Take note of a few things:

Once a Meal is final, it is safe from future Action cards. Gather the cards and turn the Meal sideways, to mark it complete.

Winning

The game is over when any player completes 3 Meals. The winner is the player that has earned the most coins on their completed Meals. Only Meals that are complete with all Dishes can be tallied.

Take note of any Action cards that may add or subtract coins from your Meals.

Mogul Mode!

Instead of playing to 3 Meals, this mode is a race to 10 coins, regardless of how many Meals it takes. Got what it takes to be the top earner?

Action Cards

Use Action cards to turn up the heat! Target other players, give yourself more Coin, block to play defense. When an Action card is played, discard it to the bottom of The Pantry card pile.

Instantly play a Not So Fast card during anyone's turn to cancel the effect of any other Action Card. Stop another player from taking a coin from your Meal, or stop another player from dropping a Meal.
Instantly play the A dropped tray! card during anyone's turn to remove any in-progress Meal from play. If a Meal is complete, it CANNOT be dropped.
Instantly play a Minus One Coin card during anyone's turn onto any Meal card. If a Meal is complete, it CANNOT be targeted by Action cards.
During your turn, play a Peek card to look through and take any cards in the top five of either the Draw Pile or The Pantry.
During your turn, play a +1 Coin card to add a coin to any active Meal. You can play a coin on your Meal or on a Meal from any other player.
During your turn, play a Grackle card to steal a card, face down, from any other player. Discard the Grackle at the bottom of The Pantry.

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